F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is an interactive resource that enables students to conduct virtual probability experiments using a spinner or a pair of dice. The student can manipulate the relative sizes of the different coloured segments of the spinner or the numbers on the faces of the dice to investigate the effect of these changes on probability. ...
This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.
Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some sample questions using these words and then build your own examples. This learning ...
Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare ...
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...
Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...
Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...
Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Move on to filling the slots ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...